This paper is published in Volume 3, Issue 4, 2018
Area
Augmented Reality
Author
Saurabh Negi
Co-authors
Shivank Chopra, Bhaskar Kapoor
Org/Univ
Maharaja Agrasen Institute of Technology, Rohini, Delhi, India
Pub. Date
28 April, 2018
Paper ID
V3I4-1343
Publisher
Keywords
Augmented reality, Unity, Vuforia, Mobile application, C#.

Citationsacebook

IEEE
Saurabh Negi, Shivank Chopra, Bhaskar Kapoor. Augmented reality based literature analyzer, International Journal of Advance Research, Ideas and Innovations in Technology, www.IJARnD.com.

APA
Saurabh Negi, Shivank Chopra, Bhaskar Kapoor (2018). Augmented reality based literature analyzer. International Journal of Advance Research, Ideas and Innovations in Technology, 3(4) www.IJARnD.com.

MLA
Saurabh Negi, Shivank Chopra, Bhaskar Kapoor. "Augmented reality based literature analyzer." International Journal of Advance Research, Ideas and Innovations in Technology 3.4 (2018). www.IJARnD.com.

Abstract

Augmented Reality (AR) is a growing area in virtual reality research. The world environment around us provides a wealth of information that is difficult to duplicate in a computer. An augmented reality system generates a composite view for the user. In this project, we were tasked with exploring present innovations and industry practices in the area of Augmented Reality. This knowledge was used to create an interactive literature analyzer using an AR application. This study aimed to implement Augmented Reality on literature like novels, magazines, children’s books by recognizing novel’s cover as a marker and to add the novel’s details on top of the cover in the device upon recognition. This way, a person interested in buying or reading a novel can have an authentic review of the book and then decide whether to buy it or not. The person will be able to read about the Author, the rating, the publishing date, and the preface of the book. Also, a Farm Animals children’s book is made in which farm animals image is used as a marker and their 3D view is shown. This project should prove quite beneficial in the real world as it will make books more interactive and attractive to students. It will be used in schools, college's libraries and in bookselling stores. This project will make it easier for people to decide which books to read and which to skip since they would have an authentic review to judge the book. Also, the AR 3D models book can make learning fun for children. Today augmented reality has spread its wings not just into gaming but also into our day to day life. From retail business to the health sector. Augmented reality has shown its capabilities and showcased its future scopes to all of us. The future of augmented reality seems really bright. Like any other evolving technology, AR also faces some obstacles regarding technical issues, to social and ethical problems to financial problem. Where none of the issues seems overwhelming. With time, all the technical issues will be resolved and AR will definitely showcase something that would fill the gaps between social and ethical issues too.
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